Is there a mathematical formula to determine how much XP is needed per level?

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Is there a mathematical formula to determine how much XP is needed per level? In other words Is there a consistent formula for determining how much XP is needed to go up to any given level?



I originally thought it was the previous amount times 2, but that doesn't work for all levels.



I understand that there is a character advancement table, but I'm curious as to how they got those numbers and whether there is some mathematical formula to work it out.










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    Very strongly related: why does xp-to-level not change between some levels?
    – nitsua60♦
    Sep 2 at 3:27










  • Comment removed per our policy, but ping a moderator in chat if you want its text in order to use it for part of an answer.
    – doppelgreener♦
    Sep 2 at 15:02

















up vote
6
down vote

favorite












Is there a mathematical formula to determine how much XP is needed per level? In other words Is there a consistent formula for determining how much XP is needed to go up to any given level?



I originally thought it was the previous amount times 2, but that doesn't work for all levels.



I understand that there is a character advancement table, but I'm curious as to how they got those numbers and whether there is some mathematical formula to work it out.










share|improve this question



















  • 2




    Very strongly related: why does xp-to-level not change between some levels?
    – nitsua60♦
    Sep 2 at 3:27










  • Comment removed per our policy, but ping a moderator in chat if you want its text in order to use it for part of an answer.
    – doppelgreener♦
    Sep 2 at 15:02













up vote
6
down vote

favorite









up vote
6
down vote

favorite











Is there a mathematical formula to determine how much XP is needed per level? In other words Is there a consistent formula for determining how much XP is needed to go up to any given level?



I originally thought it was the previous amount times 2, but that doesn't work for all levels.



I understand that there is a character advancement table, but I'm curious as to how they got those numbers and whether there is some mathematical formula to work it out.










share|improve this question















Is there a mathematical formula to determine how much XP is needed per level? In other words Is there a consistent formula for determining how much XP is needed to go up to any given level?



I originally thought it was the previous amount times 2, but that doesn't work for all levels.



I understand that there is a character advancement table, but I'm curious as to how they got those numbers and whether there is some mathematical formula to work it out.







dnd-5e character-advancement experience-points character-levels






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edited Sep 2 at 3:35

























asked Sep 2 at 3:05









Youjay

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  • 2




    Very strongly related: why does xp-to-level not change between some levels?
    – nitsua60♦
    Sep 2 at 3:27










  • Comment removed per our policy, but ping a moderator in chat if you want its text in order to use it for part of an answer.
    – doppelgreener♦
    Sep 2 at 15:02













  • 2




    Very strongly related: why does xp-to-level not change between some levels?
    – nitsua60♦
    Sep 2 at 3:27










  • Comment removed per our policy, but ping a moderator in chat if you want its text in order to use it for part of an answer.
    – doppelgreener♦
    Sep 2 at 15:02








2




2




Very strongly related: why does xp-to-level not change between some levels?
– nitsua60♦
Sep 2 at 3:27




Very strongly related: why does xp-to-level not change between some levels?
– nitsua60♦
Sep 2 at 3:27












Comment removed per our policy, but ping a moderator in chat if you want its text in order to use it for part of an answer.
– doppelgreener♦
Sep 2 at 15:02





Comment removed per our policy, but ping a moderator in chat if you want its text in order to use it for part of an answer.
– doppelgreener♦
Sep 2 at 15:02











1 Answer
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No, there is no simple formula for level-by-level XP requirements.



WOTC has stated that the advancement rate is not constant across all levels. Rather, according to Unearthed Arcana: Three-Pillar Experience (August 2017), the standard XP and leveling system presented in the PHB




has faster advancement in a few spots [than the variant rules proposed in the UA.]




Note that although the quote comes from a UA playtest article, the quote itself is not playtest material -- it's the designers' commentary comparing the playtest material to the standard PHB rules.



And indeed if you look at the XP values required to advance from level to level, you won't be able to work out a straightforward mathematical formula for them, such as simple linearity or even exponentiality.



And the reasoning behind that less-than-straightforward system is clear: the designers wanted to make it faster to reach certain levels. For example, per Mike Mearls, the designers found through research that campaigns tend to stall at level 10, so they shortened the advancement track from 10 to 11.






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    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    13
    down vote













    No, there is no simple formula for level-by-level XP requirements.



    WOTC has stated that the advancement rate is not constant across all levels. Rather, according to Unearthed Arcana: Three-Pillar Experience (August 2017), the standard XP and leveling system presented in the PHB




    has faster advancement in a few spots [than the variant rules proposed in the UA.]




    Note that although the quote comes from a UA playtest article, the quote itself is not playtest material -- it's the designers' commentary comparing the playtest material to the standard PHB rules.



    And indeed if you look at the XP values required to advance from level to level, you won't be able to work out a straightforward mathematical formula for them, such as simple linearity or even exponentiality.



    And the reasoning behind that less-than-straightforward system is clear: the designers wanted to make it faster to reach certain levels. For example, per Mike Mearls, the designers found through research that campaigns tend to stall at level 10, so they shortened the advancement track from 10 to 11.






    share|improve this answer


























      up vote
      13
      down vote













      No, there is no simple formula for level-by-level XP requirements.



      WOTC has stated that the advancement rate is not constant across all levels. Rather, according to Unearthed Arcana: Three-Pillar Experience (August 2017), the standard XP and leveling system presented in the PHB




      has faster advancement in a few spots [than the variant rules proposed in the UA.]




      Note that although the quote comes from a UA playtest article, the quote itself is not playtest material -- it's the designers' commentary comparing the playtest material to the standard PHB rules.



      And indeed if you look at the XP values required to advance from level to level, you won't be able to work out a straightforward mathematical formula for them, such as simple linearity or even exponentiality.



      And the reasoning behind that less-than-straightforward system is clear: the designers wanted to make it faster to reach certain levels. For example, per Mike Mearls, the designers found through research that campaigns tend to stall at level 10, so they shortened the advancement track from 10 to 11.






      share|improve this answer
























        up vote
        13
        down vote










        up vote
        13
        down vote









        No, there is no simple formula for level-by-level XP requirements.



        WOTC has stated that the advancement rate is not constant across all levels. Rather, according to Unearthed Arcana: Three-Pillar Experience (August 2017), the standard XP and leveling system presented in the PHB




        has faster advancement in a few spots [than the variant rules proposed in the UA.]




        Note that although the quote comes from a UA playtest article, the quote itself is not playtest material -- it's the designers' commentary comparing the playtest material to the standard PHB rules.



        And indeed if you look at the XP values required to advance from level to level, you won't be able to work out a straightforward mathematical formula for them, such as simple linearity or even exponentiality.



        And the reasoning behind that less-than-straightforward system is clear: the designers wanted to make it faster to reach certain levels. For example, per Mike Mearls, the designers found through research that campaigns tend to stall at level 10, so they shortened the advancement track from 10 to 11.






        share|improve this answer














        No, there is no simple formula for level-by-level XP requirements.



        WOTC has stated that the advancement rate is not constant across all levels. Rather, according to Unearthed Arcana: Three-Pillar Experience (August 2017), the standard XP and leveling system presented in the PHB




        has faster advancement in a few spots [than the variant rules proposed in the UA.]




        Note that although the quote comes from a UA playtest article, the quote itself is not playtest material -- it's the designers' commentary comparing the playtest material to the standard PHB rules.



        And indeed if you look at the XP values required to advance from level to level, you won't be able to work out a straightforward mathematical formula for them, such as simple linearity or even exponentiality.



        And the reasoning behind that less-than-straightforward system is clear: the designers wanted to make it faster to reach certain levels. For example, per Mike Mearls, the designers found through research that campaigns tend to stall at level 10, so they shortened the advancement track from 10 to 11.







        share|improve this answer














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        edited Sep 4 at 15:24

























        answered Sep 2 at 3:42









        screamline

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