How to find $angle(vecx,vecy)$ if $|vecy|=|vecx+vecy|=|vecx+vec2y|$?

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Let $|vecy|=|vecx+vecy|=|vecx+vec2y|$. How can I find $angle(vecx,vecy)$ without using the dot product?
linear-algebra vectors
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Let $|vecy|=|vecx+vecy|=|vecx+vec2y|$. How can I find $angle(vecx,vecy)$ without using the dot product?
linear-algebra vectors
I see now you editing requiring to do not use dot product. It is a little bit strange as request since in genralfor vectors in $R^n$ the angle is defined by dot product. There is some limitation for $x$ and $y$? Are we working in $R^2/R^3$ or in $R^n$?
â gimusi
Sep 9 at 9:22
1
Working in two- or three-dimensional Eucleidian space and the angle is defined just as the shortest angle at which you have to turn around one of the vectors to the position of co-directional with another vector.
â user394691
Sep 9 at 9:37
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up vote
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Let $|vecy|=|vecx+vecy|=|vecx+vec2y|$. How can I find $angle(vecx,vecy)$ without using the dot product?
linear-algebra vectors
Let $|vecy|=|vecx+vecy|=|vecx+vec2y|$. How can I find $angle(vecx,vecy)$ without using the dot product?
linear-algebra vectors
linear-algebra vectors
edited Sep 9 at 7:41
asked Sep 9 at 7:28
user394691
434
434
I see now you editing requiring to do not use dot product. It is a little bit strange as request since in genralfor vectors in $R^n$ the angle is defined by dot product. There is some limitation for $x$ and $y$? Are we working in $R^2/R^3$ or in $R^n$?
â gimusi
Sep 9 at 9:22
1
Working in two- or three-dimensional Eucleidian space and the angle is defined just as the shortest angle at which you have to turn around one of the vectors to the position of co-directional with another vector.
â user394691
Sep 9 at 9:37
add a comment |Â
I see now you editing requiring to do not use dot product. It is a little bit strange as request since in genralfor vectors in $R^n$ the angle is defined by dot product. There is some limitation for $x$ and $y$? Are we working in $R^2/R^3$ or in $R^n$?
â gimusi
Sep 9 at 9:22
1
Working in two- or three-dimensional Eucleidian space and the angle is defined just as the shortest angle at which you have to turn around one of the vectors to the position of co-directional with another vector.
â user394691
Sep 9 at 9:37
I see now you editing requiring to do not use dot product. It is a little bit strange as request since in genralfor vectors in $R^n$ the angle is defined by dot product. There is some limitation for $x$ and $y$? Are we working in $R^2/R^3$ or in $R^n$?
â gimusi
Sep 9 at 9:22
I see now you editing requiring to do not use dot product. It is a little bit strange as request since in genralfor vectors in $R^n$ the angle is defined by dot product. There is some limitation for $x$ and $y$? Are we working in $R^2/R^3$ or in $R^n$?
â gimusi
Sep 9 at 9:22
1
1
Working in two- or three-dimensional Eucleidian space and the angle is defined just as the shortest angle at which you have to turn around one of the vectors to the position of co-directional with another vector.
â user394691
Sep 9 at 9:37
Working in two- or three-dimensional Eucleidian space and the angle is defined just as the shortest angle at which you have to turn around one of the vectors to the position of co-directional with another vector.
â user394691
Sep 9 at 9:37
add a comment |Â
4 Answers
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HINT:
The segments $|vecy|,|vecx+vecy|,|vecx+2vecy|$ are the sides of an equilateral triangle. Observe the figure and decide whether this is the only solution.

Using this I get that the angle is 150 degrees, but is there a way to write the solution algebraically?
â user394691
Sep 9 at 12:53
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By dot product we have that
$langle y,yrangle=langle x+y,x+yrangle=langle y,yrangle+langle x,xrangle+2langle x,yrangle implies langle x,xrangle+2langle x,yrangle=0$
$langle y,yrangle=langle x+2y,x+2yrangle=4langle y,yrangle+langle x,xrangle+4langle x,yrangle implies 3langle y,yrangle=langle x,xrangle$
then recall
$$cos theta =fraclangle x,yranglesqrtlangle x,xranglelangle y,yrangle$$
After OP editing, as an alternative by law of cosines we obtain
- $|x+y|^2=|x|^2+|y|^2+2|x||y|cos theta$
- $|x+2y|^2=|x|^2+|2y|^2+2|x||2y|cos theta$
from which by the given conditions we obtain
$$cos theta =-frac32 fracx$$
and from the triangle with sides $|x|$,$|y|$,$|x+y|$ isosceles by the condition $|y|=|x+y|$ we have
$$fracx2=|y|cos (pi-theta)$$
and finally, since for the above condition we need $cos theta <0$, we obtain
$$cos^2 theta=frac 3 4implies cos theta=-fracsqrt 32$$
that is $theta=frac56 pi$.
add a comment |Â
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A bit of geometry:
For simplicity orient $vec y$ along the positive $x$-axis in a Cartesian coordinate system .
Add any vector $vec x$ , i.e consider $vec y + vec x$.
The resulting $vec y +vec x$ is a vector that starts from the origin $O$ and points to the tip of $vec y +vec x$, and has length $|vec y|$, i.e it lies on the Thales circle about O with radius $r:= |vec y|$.
Let $A(0,r)$, and $B$, on the Thales circle, the tip of $vec x + vec y$.
$triangle OAB$ is isosceles : $|OA|=|OB|=r.$
Let $C(-r,0)$.
Start from $C$.
The tip of $2vec y$ is at $A$, then add $vec x$.
Resultant is a a vector $CB$ of length $r$.
$triangle COB$ is equilateral , side length $r$, every interior angle is $60ð$,
$triangle OAB$ is isosceles with $|OA|=|OB|=r.$
$angle BOA =120ð$,
the acute $angle OAB =30ð$,
the obtuse angle between $vec y, vec x$ is $150ð$.
add a comment |Â
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WLOG, consider $vecy(1,0)$ and $vecx(x_1,x_2)$. Then:
$$|vecx+vecy|=sqrt(x_1+1)^2+x_2^2=1=|y| Rightarrow x_1^2+x_2^2+2x_1=0;\
|vecx+2vecy|=sqrt(x_1+2)^2+x_2^2=1=|y| Rightarrow x_1^2+x_2^2+4x_1=-3.$$
Subtracting the two we get:
$$x_1=-frac32 Rightarrow x_2=pmfracsqrt32.$$
Hence:
$$cos theta =fracvecxcdot vecyvecx=frac-frac32+0sqrtfrac94+frac34cdot 1=-fracsqrt32 Rightarrow \
theta = frac5pi6 (textbecause the angle between vectors lies in $[0,2pi]$).$$
Alternatively:
$$|x||y|sin theta=textabsbeginvmatrixx_1&x_2 \ y_1& y_2endvmatrix;\
sqrt3cdot 1cdot sin theta=textabsbeginvmatrix-frac32&fracsqrt32 \ 1& 0endvmatrix Rightarrow \
theta = frac5pi6 text(because $vecx$ is in the 2nd quarter and $vecy$ on the $OX^+$);\
sqrt3cdot 1cdot sin theta=textabsbeginvmatrix-frac32&-fracsqrt32 \ 1& 0endvmatrix Rightarrow \
theta = frac5pi6 text(because $vecx$ is in the 3rd quarter and $vecy$ on the $OX^+$).$$
Without using the dot product.
â Maam
Sep 9 at 13:23
@Maam, does using cross product count?
â farruhota
Sep 9 at 13:51
Farruhota, congrats for your elegant and easy method leading to $vecxleft(-3/2,pmsqrt3/2right).$ Now, we can switch to complex numbers. $z_vecy=1+0i, z_vecx=sqrt3left(-fracsqrt32pm ifrac12right).$ It is now easy to finish.
â Maam
Sep 9 at 14:55
@Maam, thank you, easy - yes, elegant - not sure. I think your graph is elegant, looks like proof without words. +1
â farruhota
Sep 10 at 4:50
add a comment |Â
4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
HINT:
The segments $|vecy|,|vecx+vecy|,|vecx+2vecy|$ are the sides of an equilateral triangle. Observe the figure and decide whether this is the only solution.

Using this I get that the angle is 150 degrees, but is there a way to write the solution algebraically?
â user394691
Sep 9 at 12:53
add a comment |Â
up vote
3
down vote
HINT:
The segments $|vecy|,|vecx+vecy|,|vecx+2vecy|$ are the sides of an equilateral triangle. Observe the figure and decide whether this is the only solution.

Using this I get that the angle is 150 degrees, but is there a way to write the solution algebraically?
â user394691
Sep 9 at 12:53
add a comment |Â
up vote
3
down vote
up vote
3
down vote
HINT:
The segments $|vecy|,|vecx+vecy|,|vecx+2vecy|$ are the sides of an equilateral triangle. Observe the figure and decide whether this is the only solution.

HINT:
The segments $|vecy|,|vecx+vecy|,|vecx+2vecy|$ are the sides of an equilateral triangle. Observe the figure and decide whether this is the only solution.

answered Sep 9 at 12:22
Maam
47419
47419
Using this I get that the angle is 150 degrees, but is there a way to write the solution algebraically?
â user394691
Sep 9 at 12:53
add a comment |Â
Using this I get that the angle is 150 degrees, but is there a way to write the solution algebraically?
â user394691
Sep 9 at 12:53
Using this I get that the angle is 150 degrees, but is there a way to write the solution algebraically?
â user394691
Sep 9 at 12:53
Using this I get that the angle is 150 degrees, but is there a way to write the solution algebraically?
â user394691
Sep 9 at 12:53
add a comment |Â
up vote
2
down vote
By dot product we have that
$langle y,yrangle=langle x+y,x+yrangle=langle y,yrangle+langle x,xrangle+2langle x,yrangle implies langle x,xrangle+2langle x,yrangle=0$
$langle y,yrangle=langle x+2y,x+2yrangle=4langle y,yrangle+langle x,xrangle+4langle x,yrangle implies 3langle y,yrangle=langle x,xrangle$
then recall
$$cos theta =fraclangle x,yranglesqrtlangle x,xranglelangle y,yrangle$$
After OP editing, as an alternative by law of cosines we obtain
- $|x+y|^2=|x|^2+|y|^2+2|x||y|cos theta$
- $|x+2y|^2=|x|^2+|2y|^2+2|x||2y|cos theta$
from which by the given conditions we obtain
$$cos theta =-frac32 fracx$$
and from the triangle with sides $|x|$,$|y|$,$|x+y|$ isosceles by the condition $|y|=|x+y|$ we have
$$fracx2=|y|cos (pi-theta)$$
and finally, since for the above condition we need $cos theta <0$, we obtain
$$cos^2 theta=frac 3 4implies cos theta=-fracsqrt 32$$
that is $theta=frac56 pi$.
add a comment |Â
up vote
2
down vote
By dot product we have that
$langle y,yrangle=langle x+y,x+yrangle=langle y,yrangle+langle x,xrangle+2langle x,yrangle implies langle x,xrangle+2langle x,yrangle=0$
$langle y,yrangle=langle x+2y,x+2yrangle=4langle y,yrangle+langle x,xrangle+4langle x,yrangle implies 3langle y,yrangle=langle x,xrangle$
then recall
$$cos theta =fraclangle x,yranglesqrtlangle x,xranglelangle y,yrangle$$
After OP editing, as an alternative by law of cosines we obtain
- $|x+y|^2=|x|^2+|y|^2+2|x||y|cos theta$
- $|x+2y|^2=|x|^2+|2y|^2+2|x||2y|cos theta$
from which by the given conditions we obtain
$$cos theta =-frac32 fracx$$
and from the triangle with sides $|x|$,$|y|$,$|x+y|$ isosceles by the condition $|y|=|x+y|$ we have
$$fracx2=|y|cos (pi-theta)$$
and finally, since for the above condition we need $cos theta <0$, we obtain
$$cos^2 theta=frac 3 4implies cos theta=-fracsqrt 32$$
that is $theta=frac56 pi$.
add a comment |Â
up vote
2
down vote
up vote
2
down vote
By dot product we have that
$langle y,yrangle=langle x+y,x+yrangle=langle y,yrangle+langle x,xrangle+2langle x,yrangle implies langle x,xrangle+2langle x,yrangle=0$
$langle y,yrangle=langle x+2y,x+2yrangle=4langle y,yrangle+langle x,xrangle+4langle x,yrangle implies 3langle y,yrangle=langle x,xrangle$
then recall
$$cos theta =fraclangle x,yranglesqrtlangle x,xranglelangle y,yrangle$$
After OP editing, as an alternative by law of cosines we obtain
- $|x+y|^2=|x|^2+|y|^2+2|x||y|cos theta$
- $|x+2y|^2=|x|^2+|2y|^2+2|x||2y|cos theta$
from which by the given conditions we obtain
$$cos theta =-frac32 fracx$$
and from the triangle with sides $|x|$,$|y|$,$|x+y|$ isosceles by the condition $|y|=|x+y|$ we have
$$fracx2=|y|cos (pi-theta)$$
and finally, since for the above condition we need $cos theta <0$, we obtain
$$cos^2 theta=frac 3 4implies cos theta=-fracsqrt 32$$
that is $theta=frac56 pi$.
By dot product we have that
$langle y,yrangle=langle x+y,x+yrangle=langle y,yrangle+langle x,xrangle+2langle x,yrangle implies langle x,xrangle+2langle x,yrangle=0$
$langle y,yrangle=langle x+2y,x+2yrangle=4langle y,yrangle+langle x,xrangle+4langle x,yrangle implies 3langle y,yrangle=langle x,xrangle$
then recall
$$cos theta =fraclangle x,yranglesqrtlangle x,xranglelangle y,yrangle$$
After OP editing, as an alternative by law of cosines we obtain
- $|x+y|^2=|x|^2+|y|^2+2|x||y|cos theta$
- $|x+2y|^2=|x|^2+|2y|^2+2|x||2y|cos theta$
from which by the given conditions we obtain
$$cos theta =-frac32 fracx$$
and from the triangle with sides $|x|$,$|y|$,$|x+y|$ isosceles by the condition $|y|=|x+y|$ we have
$$fracx2=|y|cos (pi-theta)$$
and finally, since for the above condition we need $cos theta <0$, we obtain
$$cos^2 theta=frac 3 4implies cos theta=-fracsqrt 32$$
that is $theta=frac56 pi$.
edited Sep 9 at 14:11
answered Sep 9 at 7:35
gimusi
74.3k73889
74.3k73889
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A bit of geometry:
For simplicity orient $vec y$ along the positive $x$-axis in a Cartesian coordinate system .
Add any vector $vec x$ , i.e consider $vec y + vec x$.
The resulting $vec y +vec x$ is a vector that starts from the origin $O$ and points to the tip of $vec y +vec x$, and has length $|vec y|$, i.e it lies on the Thales circle about O with radius $r:= |vec y|$.
Let $A(0,r)$, and $B$, on the Thales circle, the tip of $vec x + vec y$.
$triangle OAB$ is isosceles : $|OA|=|OB|=r.$
Let $C(-r,0)$.
Start from $C$.
The tip of $2vec y$ is at $A$, then add $vec x$.
Resultant is a a vector $CB$ of length $r$.
$triangle COB$ is equilateral , side length $r$, every interior angle is $60ð$,
$triangle OAB$ is isosceles with $|OA|=|OB|=r.$
$angle BOA =120ð$,
the acute $angle OAB =30ð$,
the obtuse angle between $vec y, vec x$ is $150ð$.
add a comment |Â
up vote
0
down vote
A bit of geometry:
For simplicity orient $vec y$ along the positive $x$-axis in a Cartesian coordinate system .
Add any vector $vec x$ , i.e consider $vec y + vec x$.
The resulting $vec y +vec x$ is a vector that starts from the origin $O$ and points to the tip of $vec y +vec x$, and has length $|vec y|$, i.e it lies on the Thales circle about O with radius $r:= |vec y|$.
Let $A(0,r)$, and $B$, on the Thales circle, the tip of $vec x + vec y$.
$triangle OAB$ is isosceles : $|OA|=|OB|=r.$
Let $C(-r,0)$.
Start from $C$.
The tip of $2vec y$ is at $A$, then add $vec x$.
Resultant is a a vector $CB$ of length $r$.
$triangle COB$ is equilateral , side length $r$, every interior angle is $60ð$,
$triangle OAB$ is isosceles with $|OA|=|OB|=r.$
$angle BOA =120ð$,
the acute $angle OAB =30ð$,
the obtuse angle between $vec y, vec x$ is $150ð$.
add a comment |Â
up vote
0
down vote
up vote
0
down vote
A bit of geometry:
For simplicity orient $vec y$ along the positive $x$-axis in a Cartesian coordinate system .
Add any vector $vec x$ , i.e consider $vec y + vec x$.
The resulting $vec y +vec x$ is a vector that starts from the origin $O$ and points to the tip of $vec y +vec x$, and has length $|vec y|$, i.e it lies on the Thales circle about O with radius $r:= |vec y|$.
Let $A(0,r)$, and $B$, on the Thales circle, the tip of $vec x + vec y$.
$triangle OAB$ is isosceles : $|OA|=|OB|=r.$
Let $C(-r,0)$.
Start from $C$.
The tip of $2vec y$ is at $A$, then add $vec x$.
Resultant is a a vector $CB$ of length $r$.
$triangle COB$ is equilateral , side length $r$, every interior angle is $60ð$,
$triangle OAB$ is isosceles with $|OA|=|OB|=r.$
$angle BOA =120ð$,
the acute $angle OAB =30ð$,
the obtuse angle between $vec y, vec x$ is $150ð$.
A bit of geometry:
For simplicity orient $vec y$ along the positive $x$-axis in a Cartesian coordinate system .
Add any vector $vec x$ , i.e consider $vec y + vec x$.
The resulting $vec y +vec x$ is a vector that starts from the origin $O$ and points to the tip of $vec y +vec x$, and has length $|vec y|$, i.e it lies on the Thales circle about O with radius $r:= |vec y|$.
Let $A(0,r)$, and $B$, on the Thales circle, the tip of $vec x + vec y$.
$triangle OAB$ is isosceles : $|OA|=|OB|=r.$
Let $C(-r,0)$.
Start from $C$.
The tip of $2vec y$ is at $A$, then add $vec x$.
Resultant is a a vector $CB$ of length $r$.
$triangle COB$ is equilateral , side length $r$, every interior angle is $60ð$,
$triangle OAB$ is isosceles with $|OA|=|OB|=r.$
$angle BOA =120ð$,
the acute $angle OAB =30ð$,
the obtuse angle between $vec y, vec x$ is $150ð$.
edited Sep 9 at 14:48
answered Sep 9 at 14:43
Peter Szilas
8,4532617
8,4532617
add a comment |Â
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WLOG, consider $vecy(1,0)$ and $vecx(x_1,x_2)$. Then:
$$|vecx+vecy|=sqrt(x_1+1)^2+x_2^2=1=|y| Rightarrow x_1^2+x_2^2+2x_1=0;\
|vecx+2vecy|=sqrt(x_1+2)^2+x_2^2=1=|y| Rightarrow x_1^2+x_2^2+4x_1=-3.$$
Subtracting the two we get:
$$x_1=-frac32 Rightarrow x_2=pmfracsqrt32.$$
Hence:
$$cos theta =fracvecxcdot vecyvecx=frac-frac32+0sqrtfrac94+frac34cdot 1=-fracsqrt32 Rightarrow \
theta = frac5pi6 (textbecause the angle between vectors lies in $[0,2pi]$).$$
Alternatively:
$$|x||y|sin theta=textabsbeginvmatrixx_1&x_2 \ y_1& y_2endvmatrix;\
sqrt3cdot 1cdot sin theta=textabsbeginvmatrix-frac32&fracsqrt32 \ 1& 0endvmatrix Rightarrow \
theta = frac5pi6 text(because $vecx$ is in the 2nd quarter and $vecy$ on the $OX^+$);\
sqrt3cdot 1cdot sin theta=textabsbeginvmatrix-frac32&-fracsqrt32 \ 1& 0endvmatrix Rightarrow \
theta = frac5pi6 text(because $vecx$ is in the 3rd quarter and $vecy$ on the $OX^+$).$$
Without using the dot product.
â Maam
Sep 9 at 13:23
@Maam, does using cross product count?
â farruhota
Sep 9 at 13:51
Farruhota, congrats for your elegant and easy method leading to $vecxleft(-3/2,pmsqrt3/2right).$ Now, we can switch to complex numbers. $z_vecy=1+0i, z_vecx=sqrt3left(-fracsqrt32pm ifrac12right).$ It is now easy to finish.
â Maam
Sep 9 at 14:55
@Maam, thank you, easy - yes, elegant - not sure. I think your graph is elegant, looks like proof without words. +1
â farruhota
Sep 10 at 4:50
add a comment |Â
up vote
0
down vote
WLOG, consider $vecy(1,0)$ and $vecx(x_1,x_2)$. Then:
$$|vecx+vecy|=sqrt(x_1+1)^2+x_2^2=1=|y| Rightarrow x_1^2+x_2^2+2x_1=0;\
|vecx+2vecy|=sqrt(x_1+2)^2+x_2^2=1=|y| Rightarrow x_1^2+x_2^2+4x_1=-3.$$
Subtracting the two we get:
$$x_1=-frac32 Rightarrow x_2=pmfracsqrt32.$$
Hence:
$$cos theta =fracvecxcdot vecyvecx=frac-frac32+0sqrtfrac94+frac34cdot 1=-fracsqrt32 Rightarrow \
theta = frac5pi6 (textbecause the angle between vectors lies in $[0,2pi]$).$$
Alternatively:
$$|x||y|sin theta=textabsbeginvmatrixx_1&x_2 \ y_1& y_2endvmatrix;\
sqrt3cdot 1cdot sin theta=textabsbeginvmatrix-frac32&fracsqrt32 \ 1& 0endvmatrix Rightarrow \
theta = frac5pi6 text(because $vecx$ is in the 2nd quarter and $vecy$ on the $OX^+$);\
sqrt3cdot 1cdot sin theta=textabsbeginvmatrix-frac32&-fracsqrt32 \ 1& 0endvmatrix Rightarrow \
theta = frac5pi6 text(because $vecx$ is in the 3rd quarter and $vecy$ on the $OX^+$).$$
Without using the dot product.
â Maam
Sep 9 at 13:23
@Maam, does using cross product count?
â farruhota
Sep 9 at 13:51
Farruhota, congrats for your elegant and easy method leading to $vecxleft(-3/2,pmsqrt3/2right).$ Now, we can switch to complex numbers. $z_vecy=1+0i, z_vecx=sqrt3left(-fracsqrt32pm ifrac12right).$ It is now easy to finish.
â Maam
Sep 9 at 14:55
@Maam, thank you, easy - yes, elegant - not sure. I think your graph is elegant, looks like proof without words. +1
â farruhota
Sep 10 at 4:50
add a comment |Â
up vote
0
down vote
up vote
0
down vote
WLOG, consider $vecy(1,0)$ and $vecx(x_1,x_2)$. Then:
$$|vecx+vecy|=sqrt(x_1+1)^2+x_2^2=1=|y| Rightarrow x_1^2+x_2^2+2x_1=0;\
|vecx+2vecy|=sqrt(x_1+2)^2+x_2^2=1=|y| Rightarrow x_1^2+x_2^2+4x_1=-3.$$
Subtracting the two we get:
$$x_1=-frac32 Rightarrow x_2=pmfracsqrt32.$$
Hence:
$$cos theta =fracvecxcdot vecyvecx=frac-frac32+0sqrtfrac94+frac34cdot 1=-fracsqrt32 Rightarrow \
theta = frac5pi6 (textbecause the angle between vectors lies in $[0,2pi]$).$$
Alternatively:
$$|x||y|sin theta=textabsbeginvmatrixx_1&x_2 \ y_1& y_2endvmatrix;\
sqrt3cdot 1cdot sin theta=textabsbeginvmatrix-frac32&fracsqrt32 \ 1& 0endvmatrix Rightarrow \
theta = frac5pi6 text(because $vecx$ is in the 2nd quarter and $vecy$ on the $OX^+$);\
sqrt3cdot 1cdot sin theta=textabsbeginvmatrix-frac32&-fracsqrt32 \ 1& 0endvmatrix Rightarrow \
theta = frac5pi6 text(because $vecx$ is in the 3rd quarter and $vecy$ on the $OX^+$).$$
WLOG, consider $vecy(1,0)$ and $vecx(x_1,x_2)$. Then:
$$|vecx+vecy|=sqrt(x_1+1)^2+x_2^2=1=|y| Rightarrow x_1^2+x_2^2+2x_1=0;\
|vecx+2vecy|=sqrt(x_1+2)^2+x_2^2=1=|y| Rightarrow x_1^2+x_2^2+4x_1=-3.$$
Subtracting the two we get:
$$x_1=-frac32 Rightarrow x_2=pmfracsqrt32.$$
Hence:
$$cos theta =fracvecxcdot vecyvecx=frac-frac32+0sqrtfrac94+frac34cdot 1=-fracsqrt32 Rightarrow \
theta = frac5pi6 (textbecause the angle between vectors lies in $[0,2pi]$).$$
Alternatively:
$$|x||y|sin theta=textabsbeginvmatrixx_1&x_2 \ y_1& y_2endvmatrix;\
sqrt3cdot 1cdot sin theta=textabsbeginvmatrix-frac32&fracsqrt32 \ 1& 0endvmatrix Rightarrow \
theta = frac5pi6 text(because $vecx$ is in the 2nd quarter and $vecy$ on the $OX^+$);\
sqrt3cdot 1cdot sin theta=textabsbeginvmatrix-frac32&-fracsqrt32 \ 1& 0endvmatrix Rightarrow \
theta = frac5pi6 text(because $vecx$ is in the 3rd quarter and $vecy$ on the $OX^+$).$$
edited Sep 10 at 4:07
answered Sep 9 at 13:21
farruhota
15.6k2734
15.6k2734
Without using the dot product.
â Maam
Sep 9 at 13:23
@Maam, does using cross product count?
â farruhota
Sep 9 at 13:51
Farruhota, congrats for your elegant and easy method leading to $vecxleft(-3/2,pmsqrt3/2right).$ Now, we can switch to complex numbers. $z_vecy=1+0i, z_vecx=sqrt3left(-fracsqrt32pm ifrac12right).$ It is now easy to finish.
â Maam
Sep 9 at 14:55
@Maam, thank you, easy - yes, elegant - not sure. I think your graph is elegant, looks like proof without words. +1
â farruhota
Sep 10 at 4:50
add a comment |Â
Without using the dot product.
â Maam
Sep 9 at 13:23
@Maam, does using cross product count?
â farruhota
Sep 9 at 13:51
Farruhota, congrats for your elegant and easy method leading to $vecxleft(-3/2,pmsqrt3/2right).$ Now, we can switch to complex numbers. $z_vecy=1+0i, z_vecx=sqrt3left(-fracsqrt32pm ifrac12right).$ It is now easy to finish.
â Maam
Sep 9 at 14:55
@Maam, thank you, easy - yes, elegant - not sure. I think your graph is elegant, looks like proof without words. +1
â farruhota
Sep 10 at 4:50
Without using the dot product.
â Maam
Sep 9 at 13:23
Without using the dot product.
â Maam
Sep 9 at 13:23
@Maam, does using cross product count?
â farruhota
Sep 9 at 13:51
@Maam, does using cross product count?
â farruhota
Sep 9 at 13:51
Farruhota, congrats for your elegant and easy method leading to $vecxleft(-3/2,pmsqrt3/2right).$ Now, we can switch to complex numbers. $z_vecy=1+0i, z_vecx=sqrt3left(-fracsqrt32pm ifrac12right).$ It is now easy to finish.
â Maam
Sep 9 at 14:55
Farruhota, congrats for your elegant and easy method leading to $vecxleft(-3/2,pmsqrt3/2right).$ Now, we can switch to complex numbers. $z_vecy=1+0i, z_vecx=sqrt3left(-fracsqrt32pm ifrac12right).$ It is now easy to finish.
â Maam
Sep 9 at 14:55
@Maam, thank you, easy - yes, elegant - not sure. I think your graph is elegant, looks like proof without words. +1
â farruhota
Sep 10 at 4:50
@Maam, thank you, easy - yes, elegant - not sure. I think your graph is elegant, looks like proof without words. +1
â farruhota
Sep 10 at 4:50
add a comment |Â
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I see now you editing requiring to do not use dot product. It is a little bit strange as request since in genralfor vectors in $R^n$ the angle is defined by dot product. There is some limitation for $x$ and $y$? Are we working in $R^2/R^3$ or in $R^n$?
â gimusi
Sep 9 at 9:22
1
Working in two- or three-dimensional Eucleidian space and the angle is defined just as the shortest angle at which you have to turn around one of the vectors to the position of co-directional with another vector.
â user394691
Sep 9 at 9:37