Problem with UV mapping (single face dis formed)

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I, in my opinion would not label my self as an advanced person with blender, so there may be something I am not doing or missing. I was trying to make a model when I stumbled upon a problem with UV mapping. I originally was not surprised as I often mess up UV mapping in some shape or form but this time it was different, a solid face with no brakes was being dis formed and i had no clue why. It cant be the seams because its one face, and I set the scale to 1,1,1. I still have yet to fix this problem or what or why its happening. the face and the respective UV mappingI would still consider my self new to blender and if anyone has a solution to my problem please inform me of any mistakes I have made. Thanks










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    up vote
    4
    down vote

    favorite












    I, in my opinion would not label my self as an advanced person with blender, so there may be something I am not doing or missing. I was trying to make a model when I stumbled upon a problem with UV mapping. I originally was not surprised as I often mess up UV mapping in some shape or form but this time it was different, a solid face with no brakes was being dis formed and i had no clue why. It cant be the seams because its one face, and I set the scale to 1,1,1. I still have yet to fix this problem or what or why its happening. the face and the respective UV mappingI would still consider my self new to blender and if anyone has a solution to my problem please inform me of any mistakes I have made. Thanks










    share|improve this question























      up vote
      4
      down vote

      favorite









      up vote
      4
      down vote

      favorite











      I, in my opinion would not label my self as an advanced person with blender, so there may be something I am not doing or missing. I was trying to make a model when I stumbled upon a problem with UV mapping. I originally was not surprised as I often mess up UV mapping in some shape or form but this time it was different, a solid face with no brakes was being dis formed and i had no clue why. It cant be the seams because its one face, and I set the scale to 1,1,1. I still have yet to fix this problem or what or why its happening. the face and the respective UV mappingI would still consider my self new to blender and if anyone has a solution to my problem please inform me of any mistakes I have made. Thanks










      share|improve this question













      I, in my opinion would not label my self as an advanced person with blender, so there may be something I am not doing or missing. I was trying to make a model when I stumbled upon a problem with UV mapping. I originally was not surprised as I often mess up UV mapping in some shape or form but this time it was different, a solid face with no brakes was being dis formed and i had no clue why. It cant be the seams because its one face, and I set the scale to 1,1,1. I still have yet to fix this problem or what or why its happening. the face and the respective UV mappingI would still consider my self new to blender and if anyone has a solution to my problem please inform me of any mistakes I have made. Thanks







      uv






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      asked Sep 9 at 7:17









      Jeff Lingstien

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          1 Answer
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          5
          down vote



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          Use a different operator with N-gons



          N-gons are very handy, but they come at the cost of not having a precisely defined topology between the vertices. Blender is struggling to recognize the shape of the surface, the proportion of each branch, with the Unwrap operator due to the algorithm that's behind it.



          I'll suggest to simply use another operator for this specific task, for example the Smart UV Project operator:



          enter image description here






          share|improve this answer






















          • I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
            – Jeff Lingstien
            Sep 9 at 17:42










          • There is usually no need to use the same operator for all. Choose the one that best suit your needs.
            – Carlo
            Sep 9 at 19:07











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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          5
          down vote



          accepted










          Use a different operator with N-gons



          N-gons are very handy, but they come at the cost of not having a precisely defined topology between the vertices. Blender is struggling to recognize the shape of the surface, the proportion of each branch, with the Unwrap operator due to the algorithm that's behind it.



          I'll suggest to simply use another operator for this specific task, for example the Smart UV Project operator:



          enter image description here






          share|improve this answer






















          • I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
            – Jeff Lingstien
            Sep 9 at 17:42










          • There is usually no need to use the same operator for all. Choose the one that best suit your needs.
            – Carlo
            Sep 9 at 19:07















          up vote
          5
          down vote



          accepted










          Use a different operator with N-gons



          N-gons are very handy, but they come at the cost of not having a precisely defined topology between the vertices. Blender is struggling to recognize the shape of the surface, the proportion of each branch, with the Unwrap operator due to the algorithm that's behind it.



          I'll suggest to simply use another operator for this specific task, for example the Smart UV Project operator:



          enter image description here






          share|improve this answer






















          • I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
            – Jeff Lingstien
            Sep 9 at 17:42










          • There is usually no need to use the same operator for all. Choose the one that best suit your needs.
            – Carlo
            Sep 9 at 19:07













          up vote
          5
          down vote



          accepted







          up vote
          5
          down vote



          accepted






          Use a different operator with N-gons



          N-gons are very handy, but they come at the cost of not having a precisely defined topology between the vertices. Blender is struggling to recognize the shape of the surface, the proportion of each branch, with the Unwrap operator due to the algorithm that's behind it.



          I'll suggest to simply use another operator for this specific task, for example the Smart UV Project operator:



          enter image description here






          share|improve this answer














          Use a different operator with N-gons



          N-gons are very handy, but they come at the cost of not having a precisely defined topology between the vertices. Blender is struggling to recognize the shape of the surface, the proportion of each branch, with the Unwrap operator due to the algorithm that's behind it.



          I'll suggest to simply use another operator for this specific task, for example the Smart UV Project operator:



          enter image description here







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Sep 9 at 10:35

























          answered Sep 9 at 7:57









          Carlo

          18.4k12559




          18.4k12559











          • I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
            – Jeff Lingstien
            Sep 9 at 17:42










          • There is usually no need to use the same operator for all. Choose the one that best suit your needs.
            – Carlo
            Sep 9 at 19:07

















          • I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
            – Jeff Lingstien
            Sep 9 at 17:42










          • There is usually no need to use the same operator for all. Choose the one that best suit your needs.
            – Carlo
            Sep 9 at 19:07
















          I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
          – Jeff Lingstien
          Sep 9 at 17:42




          I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
          – Jeff Lingstien
          Sep 9 at 17:42












          There is usually no need to use the same operator for all. Choose the one that best suit your needs.
          – Carlo
          Sep 9 at 19:07





          There is usually no need to use the same operator for all. Choose the one that best suit your needs.
          – Carlo
          Sep 9 at 19:07


















           

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