Problem with UV mapping (single face dis formed)
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I, in my opinion would not label my self as an advanced person with blender, so there may be something I am not doing or missing. I was trying to make a model when I stumbled upon a problem with UV mapping. I originally was not surprised as I often mess up UV mapping in some shape or form but this time it was different, a solid face with no brakes was being dis formed and i had no clue why. It cant be the seams because its one face, and I set the scale to 1,1,1. I still have yet to fix this problem or what or why its happening. I would still consider my self new to blender and if anyone has a solution to my problem please inform me of any mistakes I have made. Thanks
uv
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up vote
4
down vote
favorite
I, in my opinion would not label my self as an advanced person with blender, so there may be something I am not doing or missing. I was trying to make a model when I stumbled upon a problem with UV mapping. I originally was not surprised as I often mess up UV mapping in some shape or form but this time it was different, a solid face with no brakes was being dis formed and i had no clue why. It cant be the seams because its one face, and I set the scale to 1,1,1. I still have yet to fix this problem or what or why its happening. I would still consider my self new to blender and if anyone has a solution to my problem please inform me of any mistakes I have made. Thanks
uv
add a comment |Â
up vote
4
down vote
favorite
up vote
4
down vote
favorite
I, in my opinion would not label my self as an advanced person with blender, so there may be something I am not doing or missing. I was trying to make a model when I stumbled upon a problem with UV mapping. I originally was not surprised as I often mess up UV mapping in some shape or form but this time it was different, a solid face with no brakes was being dis formed and i had no clue why. It cant be the seams because its one face, and I set the scale to 1,1,1. I still have yet to fix this problem or what or why its happening. I would still consider my self new to blender and if anyone has a solution to my problem please inform me of any mistakes I have made. Thanks
uv
I, in my opinion would not label my self as an advanced person with blender, so there may be something I am not doing or missing. I was trying to make a model when I stumbled upon a problem with UV mapping. I originally was not surprised as I often mess up UV mapping in some shape or form but this time it was different, a solid face with no brakes was being dis formed and i had no clue why. It cant be the seams because its one face, and I set the scale to 1,1,1. I still have yet to fix this problem or what or why its happening. I would still consider my self new to blender and if anyone has a solution to my problem please inform me of any mistakes I have made. Thanks
uv
uv
asked Sep 9 at 7:17
Jeff Lingstien
234
234
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1 Answer
1
active
oldest
votes
up vote
5
down vote
accepted
Use a different operator with N-gons
N-gons are very handy, but they come at the cost of not having a precisely defined topology between the vertices. Blender is struggling to recognize the shape of the surface, the proportion of each branch, with the Unwrap operator due to the algorithm that's behind it.
I'll suggest to simply use another operator for this specific task, for example the Smart UV Project operator:
I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
â Jeff Lingstien
Sep 9 at 17:42
There is usually no need to use the same operator for all. Choose the one that best suit your needs.
â Carlo
Sep 9 at 19:07
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
5
down vote
accepted
Use a different operator with N-gons
N-gons are very handy, but they come at the cost of not having a precisely defined topology between the vertices. Blender is struggling to recognize the shape of the surface, the proportion of each branch, with the Unwrap operator due to the algorithm that's behind it.
I'll suggest to simply use another operator for this specific task, for example the Smart UV Project operator:
I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
â Jeff Lingstien
Sep 9 at 17:42
There is usually no need to use the same operator for all. Choose the one that best suit your needs.
â Carlo
Sep 9 at 19:07
add a comment |Â
up vote
5
down vote
accepted
Use a different operator with N-gons
N-gons are very handy, but they come at the cost of not having a precisely defined topology between the vertices. Blender is struggling to recognize the shape of the surface, the proportion of each branch, with the Unwrap operator due to the algorithm that's behind it.
I'll suggest to simply use another operator for this specific task, for example the Smart UV Project operator:
I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
â Jeff Lingstien
Sep 9 at 17:42
There is usually no need to use the same operator for all. Choose the one that best suit your needs.
â Carlo
Sep 9 at 19:07
add a comment |Â
up vote
5
down vote
accepted
up vote
5
down vote
accepted
Use a different operator with N-gons
N-gons are very handy, but they come at the cost of not having a precisely defined topology between the vertices. Blender is struggling to recognize the shape of the surface, the proportion of each branch, with the Unwrap operator due to the algorithm that's behind it.
I'll suggest to simply use another operator for this specific task, for example the Smart UV Project operator:
Use a different operator with N-gons
N-gons are very handy, but they come at the cost of not having a precisely defined topology between the vertices. Blender is struggling to recognize the shape of the surface, the proportion of each branch, with the Unwrap operator due to the algorithm that's behind it.
I'll suggest to simply use another operator for this specific task, for example the Smart UV Project operator:
edited Sep 9 at 10:35
answered Sep 9 at 7:57
Carlo
18.4k12559
18.4k12559
I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
â Jeff Lingstien
Sep 9 at 17:42
There is usually no need to use the same operator for all. Choose the one that best suit your needs.
â Carlo
Sep 9 at 19:07
add a comment |Â
I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
â Jeff Lingstien
Sep 9 at 17:42
There is usually no need to use the same operator for all. Choose the one that best suit your needs.
â Carlo
Sep 9 at 19:07
I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
â Jeff Lingstien
Sep 9 at 17:42
I tried it and it work, however should I use smart UV unwrap for the rest or alternate.
â Jeff Lingstien
Sep 9 at 17:42
There is usually no need to use the same operator for all. Choose the one that best suit your needs.
â Carlo
Sep 9 at 19:07
There is usually no need to use the same operator for all. Choose the one that best suit your needs.
â Carlo
Sep 9 at 19:07
add a comment |Â
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