How to display a finer sphere in Graphics3D?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP











up vote
4
down vote

favorite












I'm trying to display two highly zoomed-in spheres with the following code:



src = -49.276947, -7.02026463, 8334.27539;
R = 6371000;
Ha = 50000;
Graphics3D[Point[src], Opacity[0.1], Green, Sphere[0, 0, -R, R],
Lighter@Blue, Sphere[0, 0, -R, R + Ha],
PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha)]


output



As you can see in the output, the sphere mesh is quite coarse. How can I make it finer, so that the image I get really looked like containing spheres, not some connected triangles?







share|improve this question




















  • Try also Method -> "SpherePoints" -> 85
    – b3m2a1
    Aug 8 at 21:06






  • 1




    @b3m2a1 You beat me to it. :)
    – Michael E2
    Aug 8 at 21:08














up vote
4
down vote

favorite












I'm trying to display two highly zoomed-in spheres with the following code:



src = -49.276947, -7.02026463, 8334.27539;
R = 6371000;
Ha = 50000;
Graphics3D[Point[src], Opacity[0.1], Green, Sphere[0, 0, -R, R],
Lighter@Blue, Sphere[0, 0, -R, R + Ha],
PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha)]


output



As you can see in the output, the sphere mesh is quite coarse. How can I make it finer, so that the image I get really looked like containing spheres, not some connected triangles?







share|improve this question




















  • Try also Method -> "SpherePoints" -> 85
    – b3m2a1
    Aug 8 at 21:06






  • 1




    @b3m2a1 You beat me to it. :)
    – Michael E2
    Aug 8 at 21:08












up vote
4
down vote

favorite









up vote
4
down vote

favorite











I'm trying to display two highly zoomed-in spheres with the following code:



src = -49.276947, -7.02026463, 8334.27539;
R = 6371000;
Ha = 50000;
Graphics3D[Point[src], Opacity[0.1], Green, Sphere[0, 0, -R, R],
Lighter@Blue, Sphere[0, 0, -R, R + Ha],
PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha)]


output



As you can see in the output, the sphere mesh is quite coarse. How can I make it finer, so that the image I get really looked like containing spheres, not some connected triangles?







share|improve this question












I'm trying to display two highly zoomed-in spheres with the following code:



src = -49.276947, -7.02026463, 8334.27539;
R = 6371000;
Ha = 50000;
Graphics3D[Point[src], Opacity[0.1], Green, Sphere[0, 0, -R, R],
Lighter@Blue, Sphere[0, 0, -R, R + Ha],
PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha)]


output



As you can see in the output, the sphere mesh is quite coarse. How can I make it finer, so that the image I get really looked like containing spheres, not some connected triangles?









share|improve this question











share|improve this question




share|improve this question










asked Aug 8 at 20:21









Ruslan

3,09911238




3,09911238











  • Try also Method -> "SpherePoints" -> 85
    – b3m2a1
    Aug 8 at 21:06






  • 1




    @b3m2a1 You beat me to it. :)
    – Michael E2
    Aug 8 at 21:08
















  • Try also Method -> "SpherePoints" -> 85
    – b3m2a1
    Aug 8 at 21:06






  • 1




    @b3m2a1 You beat me to it. :)
    – Michael E2
    Aug 8 at 21:08















Try also Method -> "SpherePoints" -> 85
– b3m2a1
Aug 8 at 21:06




Try also Method -> "SpherePoints" -> 85
– b3m2a1
Aug 8 at 21:06




1




1




@b3m2a1 You beat me to it. :)
– Michael E2
Aug 8 at 21:08




@b3m2a1 You beat me to it. :)
– Michael E2
Aug 8 at 21:08










3 Answers
3






active

oldest

votes

















up vote
7
down vote



accepted










There's Method -> "SpherePoints" -> n:



src = -49.276947, -7.02026463, 8334.27539;
R = 6371000;
Ha = 50000;
Graphics3D[Point[src], Opacity[0.1], Green, Sphere[0, 0, -R, R],
Lighter@Blue, Sphere[0, 0, -R, R + Ha],
Method -> "SpherePoints" -> 100,
PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha),
ViewPoint -> Front]


Mathematica graphics






share|improve this answer




















  • Huh, that's neat! I've never got the idea to inspect the Method option of Graphics3D.
    – Henrik Schumacher
    Aug 8 at 21:19






  • 1




    @HenrikSchumacher Look around the site. There are other ones, too (cylinder, tube, maybe more).
    – Michael E2
    Aug 8 at 21:46

















up vote
5
down vote













You can obtain a piece of the sphere in customizable discretization with



DiscretizeRegion[
RegionIntersection[
Cuboid @@
Transpose[src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha],
Sphere[0, 0, -R, R]
],
MaxCellMeasure -> 1 -> R/600
]


You can get the underlying GraphicsComplex with



GraphicsComplex[
MeshCoordinates[S],
EdgeForm, MeshCells[S, 2, "Multicells" -> True]
]





share|improve this answer






















  • This seems to work, but for some reason appears to not respect the color specifications (Green and Lighter@Blue in the OP). Any remedy for this?
    – Ruslan
    Aug 8 at 20:43










  • Yes; I added a way to get a "undecorated" GraphicsComplex.
    – Henrik Schumacher
    Aug 8 at 21:09

















up vote
3
down vote













You can make a smoother sphere with NURBS.



ClearAll@nurbsSphere;
nurbsSphere[c : _?NumberQ, _, _, r_: 1] :=
Module[
base = r
0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1,
0,-1,-1, 1,-1,-1, 1,1,-1, 0,1,-1, -1,1,-1, -1,-1,-1, 0,-1,-1,
0,-1,1, 1,-1,1, 1,1,1, 0,1,1, -1,1,1, -1,-1,1, 0,-1,1,
0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1
/. p : _?NumberQ, _, _ :> p + c,
weights = 1, 0.5, 0.5, 1, 0.5, 0.5, 1,
knots = 0, 0, 0, 1/4, 1/2, 1/2, 3/4, 1, 1, 1
,
BSplineSurface[base, SplineDegree -> 2,
SplineKnots -> Automatic, knots,
SplineWeights -> weights, 0.5 weights, 0.5 weights, weights,
SplineClosed -> False, True]
]


Use it just like a normal Sphere:



Graphics3D@nurbsSphere@0, 0, 0


1



Graphics3D[Point[src], Opacity[0.1], Green, 
nurbsSphere[0, 0, -R, R], Lighter@Blue,
nurbsSphere[0, 0, -R, R + Ha],
PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha)]


2



Although you end up right on the balloon knot.






share|improve this answer




















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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    7
    down vote



    accepted










    There's Method -> "SpherePoints" -> n:



    src = -49.276947, -7.02026463, 8334.27539;
    R = 6371000;
    Ha = 50000;
    Graphics3D[Point[src], Opacity[0.1], Green, Sphere[0, 0, -R, R],
    Lighter@Blue, Sphere[0, 0, -R, R + Ha],
    Method -> "SpherePoints" -> 100,
    PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha),
    ViewPoint -> Front]


    Mathematica graphics






    share|improve this answer




















    • Huh, that's neat! I've never got the idea to inspect the Method option of Graphics3D.
      – Henrik Schumacher
      Aug 8 at 21:19






    • 1




      @HenrikSchumacher Look around the site. There are other ones, too (cylinder, tube, maybe more).
      – Michael E2
      Aug 8 at 21:46














    up vote
    7
    down vote



    accepted










    There's Method -> "SpherePoints" -> n:



    src = -49.276947, -7.02026463, 8334.27539;
    R = 6371000;
    Ha = 50000;
    Graphics3D[Point[src], Opacity[0.1], Green, Sphere[0, 0, -R, R],
    Lighter@Blue, Sphere[0, 0, -R, R + Ha],
    Method -> "SpherePoints" -> 100,
    PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha),
    ViewPoint -> Front]


    Mathematica graphics






    share|improve this answer




















    • Huh, that's neat! I've never got the idea to inspect the Method option of Graphics3D.
      – Henrik Schumacher
      Aug 8 at 21:19






    • 1




      @HenrikSchumacher Look around the site. There are other ones, too (cylinder, tube, maybe more).
      – Michael E2
      Aug 8 at 21:46












    up vote
    7
    down vote



    accepted







    up vote
    7
    down vote



    accepted






    There's Method -> "SpherePoints" -> n:



    src = -49.276947, -7.02026463, 8334.27539;
    R = 6371000;
    Ha = 50000;
    Graphics3D[Point[src], Opacity[0.1], Green, Sphere[0, 0, -R, R],
    Lighter@Blue, Sphere[0, 0, -R, R + Ha],
    Method -> "SpherePoints" -> 100,
    PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha),
    ViewPoint -> Front]


    Mathematica graphics






    share|improve this answer












    There's Method -> "SpherePoints" -> n:



    src = -49.276947, -7.02026463, 8334.27539;
    R = 6371000;
    Ha = 50000;
    Graphics3D[Point[src], Opacity[0.1], Green, Sphere[0, 0, -R, R],
    Lighter@Blue, Sphere[0, 0, -R, R + Ha],
    Method -> "SpherePoints" -> 100,
    PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha),
    ViewPoint -> Front]


    Mathematica graphics







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Aug 8 at 21:08









    Michael E2

    140k11190454




    140k11190454











    • Huh, that's neat! I've never got the idea to inspect the Method option of Graphics3D.
      – Henrik Schumacher
      Aug 8 at 21:19






    • 1




      @HenrikSchumacher Look around the site. There are other ones, too (cylinder, tube, maybe more).
      – Michael E2
      Aug 8 at 21:46
















    • Huh, that's neat! I've never got the idea to inspect the Method option of Graphics3D.
      – Henrik Schumacher
      Aug 8 at 21:19






    • 1




      @HenrikSchumacher Look around the site. There are other ones, too (cylinder, tube, maybe more).
      – Michael E2
      Aug 8 at 21:46















    Huh, that's neat! I've never got the idea to inspect the Method option of Graphics3D.
    – Henrik Schumacher
    Aug 8 at 21:19




    Huh, that's neat! I've never got the idea to inspect the Method option of Graphics3D.
    – Henrik Schumacher
    Aug 8 at 21:19




    1




    1




    @HenrikSchumacher Look around the site. There are other ones, too (cylinder, tube, maybe more).
    – Michael E2
    Aug 8 at 21:46




    @HenrikSchumacher Look around the site. There are other ones, too (cylinder, tube, maybe more).
    – Michael E2
    Aug 8 at 21:46










    up vote
    5
    down vote













    You can obtain a piece of the sphere in customizable discretization with



    DiscretizeRegion[
    RegionIntersection[
    Cuboid @@
    Transpose[src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha],
    Sphere[0, 0, -R, R]
    ],
    MaxCellMeasure -> 1 -> R/600
    ]


    You can get the underlying GraphicsComplex with



    GraphicsComplex[
    MeshCoordinates[S],
    EdgeForm, MeshCells[S, 2, "Multicells" -> True]
    ]





    share|improve this answer






















    • This seems to work, but for some reason appears to not respect the color specifications (Green and Lighter@Blue in the OP). Any remedy for this?
      – Ruslan
      Aug 8 at 20:43










    • Yes; I added a way to get a "undecorated" GraphicsComplex.
      – Henrik Schumacher
      Aug 8 at 21:09














    up vote
    5
    down vote













    You can obtain a piece of the sphere in customizable discretization with



    DiscretizeRegion[
    RegionIntersection[
    Cuboid @@
    Transpose[src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha],
    Sphere[0, 0, -R, R]
    ],
    MaxCellMeasure -> 1 -> R/600
    ]


    You can get the underlying GraphicsComplex with



    GraphicsComplex[
    MeshCoordinates[S],
    EdgeForm, MeshCells[S, 2, "Multicells" -> True]
    ]





    share|improve this answer






















    • This seems to work, but for some reason appears to not respect the color specifications (Green and Lighter@Blue in the OP). Any remedy for this?
      – Ruslan
      Aug 8 at 20:43










    • Yes; I added a way to get a "undecorated" GraphicsComplex.
      – Henrik Schumacher
      Aug 8 at 21:09












    up vote
    5
    down vote










    up vote
    5
    down vote









    You can obtain a piece of the sphere in customizable discretization with



    DiscretizeRegion[
    RegionIntersection[
    Cuboid @@
    Transpose[src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha],
    Sphere[0, 0, -R, R]
    ],
    MaxCellMeasure -> 1 -> R/600
    ]


    You can get the underlying GraphicsComplex with



    GraphicsComplex[
    MeshCoordinates[S],
    EdgeForm, MeshCells[S, 2, "Multicells" -> True]
    ]





    share|improve this answer














    You can obtain a piece of the sphere in customizable discretization with



    DiscretizeRegion[
    RegionIntersection[
    Cuboid @@
    Transpose[src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha],
    Sphere[0, 0, -R, R]
    ],
    MaxCellMeasure -> 1 -> R/600
    ]


    You can get the underlying GraphicsComplex with



    GraphicsComplex[
    MeshCoordinates[S],
    EdgeForm, MeshCells[S, 2, "Multicells" -> True]
    ]






    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Aug 8 at 21:09

























    answered Aug 8 at 20:32









    Henrik Schumacher

    33.7k247100




    33.7k247100











    • This seems to work, but for some reason appears to not respect the color specifications (Green and Lighter@Blue in the OP). Any remedy for this?
      – Ruslan
      Aug 8 at 20:43










    • Yes; I added a way to get a "undecorated" GraphicsComplex.
      – Henrik Schumacher
      Aug 8 at 21:09
















    • This seems to work, but for some reason appears to not respect the color specifications (Green and Lighter@Blue in the OP). Any remedy for this?
      – Ruslan
      Aug 8 at 20:43










    • Yes; I added a way to get a "undecorated" GraphicsComplex.
      – Henrik Schumacher
      Aug 8 at 21:09















    This seems to work, but for some reason appears to not respect the color specifications (Green and Lighter@Blue in the OP). Any remedy for this?
    – Ruslan
    Aug 8 at 20:43




    This seems to work, but for some reason appears to not respect the color specifications (Green and Lighter@Blue in the OP). Any remedy for this?
    – Ruslan
    Aug 8 at 20:43












    Yes; I added a way to get a "undecorated" GraphicsComplex.
    – Henrik Schumacher
    Aug 8 at 21:09




    Yes; I added a way to get a "undecorated" GraphicsComplex.
    – Henrik Schumacher
    Aug 8 at 21:09










    up vote
    3
    down vote













    You can make a smoother sphere with NURBS.



    ClearAll@nurbsSphere;
    nurbsSphere[c : _?NumberQ, _, _, r_: 1] :=
    Module[
    base = r
    0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1,
    0,-1,-1, 1,-1,-1, 1,1,-1, 0,1,-1, -1,1,-1, -1,-1,-1, 0,-1,-1,
    0,-1,1, 1,-1,1, 1,1,1, 0,1,1, -1,1,1, -1,-1,1, 0,-1,1,
    0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1
    /. p : _?NumberQ, _, _ :> p + c,
    weights = 1, 0.5, 0.5, 1, 0.5, 0.5, 1,
    knots = 0, 0, 0, 1/4, 1/2, 1/2, 3/4, 1, 1, 1
    ,
    BSplineSurface[base, SplineDegree -> 2,
    SplineKnots -> Automatic, knots,
    SplineWeights -> weights, 0.5 weights, 0.5 weights, weights,
    SplineClosed -> False, True]
    ]


    Use it just like a normal Sphere:



    Graphics3D@nurbsSphere@0, 0, 0


    1



    Graphics3D[Point[src], Opacity[0.1], Green, 
    nurbsSphere[0, 0, -R, R], Lighter@Blue,
    nurbsSphere[0, 0, -R, R + Ha],
    PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha)]


    2



    Although you end up right on the balloon knot.






    share|improve this answer
























      up vote
      3
      down vote













      You can make a smoother sphere with NURBS.



      ClearAll@nurbsSphere;
      nurbsSphere[c : _?NumberQ, _, _, r_: 1] :=
      Module[
      base = r
      0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1,
      0,-1,-1, 1,-1,-1, 1,1,-1, 0,1,-1, -1,1,-1, -1,-1,-1, 0,-1,-1,
      0,-1,1, 1,-1,1, 1,1,1, 0,1,1, -1,1,1, -1,-1,1, 0,-1,1,
      0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1
      /. p : _?NumberQ, _, _ :> p + c,
      weights = 1, 0.5, 0.5, 1, 0.5, 0.5, 1,
      knots = 0, 0, 0, 1/4, 1/2, 1/2, 3/4, 1, 1, 1
      ,
      BSplineSurface[base, SplineDegree -> 2,
      SplineKnots -> Automatic, knots,
      SplineWeights -> weights, 0.5 weights, 0.5 weights, weights,
      SplineClosed -> False, True]
      ]


      Use it just like a normal Sphere:



      Graphics3D@nurbsSphere@0, 0, 0


      1



      Graphics3D[Point[src], Opacity[0.1], Green, 
      nurbsSphere[0, 0, -R, R], Lighter@Blue,
      nurbsSphere[0, 0, -R, R + Ha],
      PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha)]


      2



      Although you end up right on the balloon knot.






      share|improve this answer






















        up vote
        3
        down vote










        up vote
        3
        down vote









        You can make a smoother sphere with NURBS.



        ClearAll@nurbsSphere;
        nurbsSphere[c : _?NumberQ, _, _, r_: 1] :=
        Module[
        base = r
        0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1,
        0,-1,-1, 1,-1,-1, 1,1,-1, 0,1,-1, -1,1,-1, -1,-1,-1, 0,-1,-1,
        0,-1,1, 1,-1,1, 1,1,1, 0,1,1, -1,1,1, -1,-1,1, 0,-1,1,
        0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1
        /. p : _?NumberQ, _, _ :> p + c,
        weights = 1, 0.5, 0.5, 1, 0.5, 0.5, 1,
        knots = 0, 0, 0, 1/4, 1/2, 1/2, 3/4, 1, 1, 1
        ,
        BSplineSurface[base, SplineDegree -> 2,
        SplineKnots -> Automatic, knots,
        SplineWeights -> weights, 0.5 weights, 0.5 weights, weights,
        SplineClosed -> False, True]
        ]


        Use it just like a normal Sphere:



        Graphics3D@nurbsSphere@0, 0, 0


        1



        Graphics3D[Point[src], Opacity[0.1], Green, 
        nurbsSphere[0, 0, -R, R], Lighter@Blue,
        nurbsSphere[0, 0, -R, R + Ha],
        PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha)]


        2



        Although you end up right on the balloon knot.






        share|improve this answer












        You can make a smoother sphere with NURBS.



        ClearAll@nurbsSphere;
        nurbsSphere[c : _?NumberQ, _, _, r_: 1] :=
        Module[
        base = r
        0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1, 0,0,-1,
        0,-1,-1, 1,-1,-1, 1,1,-1, 0,1,-1, -1,1,-1, -1,-1,-1, 0,-1,-1,
        0,-1,1, 1,-1,1, 1,1,1, 0,1,1, -1,1,1, -1,-1,1, 0,-1,1,
        0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1
        /. p : _?NumberQ, _, _ :> p + c,
        weights = 1, 0.5, 0.5, 1, 0.5, 0.5, 1,
        knots = 0, 0, 0, 1/4, 1/2, 1/2, 3/4, 1, 1, 1
        ,
        BSplineSurface[base, SplineDegree -> 2,
        SplineKnots -> Automatic, knots,
        SplineWeights -> weights, 0.5 weights, 0.5 weights, weights,
        SplineClosed -> False, True]
        ]


        Use it just like a normal Sphere:



        Graphics3D@nurbsSphere@0, 0, 0


        1



        Graphics3D[Point[src], Opacity[0.1], Green, 
        nurbsSphere[0, 0, -R, R], Lighter@Blue,
        nurbsSphere[0, 0, -R, R + Ha],
        PlotRange -> (src + -R/10, R/10, -R/10, R/10, -2 Ha, 2 Ha)]


        2



        Although you end up right on the balloon knot.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Aug 9 at 1:30









        wxffles

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