What snapping technique to scale edges out to be exactly upright in this case?
Clash Royale CLAN TAG#URR8PPP
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;
up vote
2
down vote
favorite
I'm wondering if there's a snapping technique I could use to get a
scaled edge ring to be exactly straight up and down?
I can just scale and guess, by eye, that the edges that get scaled out
are exactly upright, but I want to be exact, without having to set the
location of each vertex manually.
Thanks for any ideas.
modeling snapping
add a comment |Â
up vote
2
down vote
favorite
I'm wondering if there's a snapping technique I could use to get a
scaled edge ring to be exactly straight up and down?
I can just scale and guess, by eye, that the edges that get scaled out
are exactly upright, but I want to be exact, without having to set the
location of each vertex manually.
Thanks for any ideas.
modeling snapping
You can try scaling that edge loop in Vertex select mode and snapping set to Vertex > Closest, while scaling lock axes to anything but surface of that loop (in your example above, this would be S > Shift+Z), though this way might not work for every situation.
â Mr Zak
Aug 25 at 13:13
Thanks, yes this works quickly and easily, and is using snapping, which is what I was mostly wonder about how to use in this case.
â frew
Aug 25 at 17:31
One note, for anyone else exploring this, I need to have button "snap onto itself" enabled here at snapping options. Maybe that's on by default.
â frew
Aug 25 at 17:37
add a comment |Â
up vote
2
down vote
favorite
up vote
2
down vote
favorite
I'm wondering if there's a snapping technique I could use to get a
scaled edge ring to be exactly straight up and down?
I can just scale and guess, by eye, that the edges that get scaled out
are exactly upright, but I want to be exact, without having to set the
location of each vertex manually.
Thanks for any ideas.
modeling snapping
I'm wondering if there's a snapping technique I could use to get a
scaled edge ring to be exactly straight up and down?
I can just scale and guess, by eye, that the edges that get scaled out
are exactly upright, but I want to be exact, without having to set the
location of each vertex manually.
Thanks for any ideas.
modeling snapping
edited Aug 25 at 5:27
asked Aug 25 at 5:22
frew
628
628
You can try scaling that edge loop in Vertex select mode and snapping set to Vertex > Closest, while scaling lock axes to anything but surface of that loop (in your example above, this would be S > Shift+Z), though this way might not work for every situation.
â Mr Zak
Aug 25 at 13:13
Thanks, yes this works quickly and easily, and is using snapping, which is what I was mostly wonder about how to use in this case.
â frew
Aug 25 at 17:31
One note, for anyone else exploring this, I need to have button "snap onto itself" enabled here at snapping options. Maybe that's on by default.
â frew
Aug 25 at 17:37
add a comment |Â
You can try scaling that edge loop in Vertex select mode and snapping set to Vertex > Closest, while scaling lock axes to anything but surface of that loop (in your example above, this would be S > Shift+Z), though this way might not work for every situation.
â Mr Zak
Aug 25 at 13:13
Thanks, yes this works quickly and easily, and is using snapping, which is what I was mostly wonder about how to use in this case.
â frew
Aug 25 at 17:31
One note, for anyone else exploring this, I need to have button "snap onto itself" enabled here at snapping options. Maybe that's on by default.
â frew
Aug 25 at 17:37
You can try scaling that edge loop in Vertex select mode and snapping set to Vertex > Closest, while scaling lock axes to anything but surface of that loop (in your example above, this would be S > Shift+Z), though this way might not work for every situation.
â Mr Zak
Aug 25 at 13:13
You can try scaling that edge loop in Vertex select mode and snapping set to Vertex > Closest, while scaling lock axes to anything but surface of that loop (in your example above, this would be S > Shift+Z), though this way might not work for every situation.
â Mr Zak
Aug 25 at 13:13
Thanks, yes this works quickly and easily, and is using snapping, which is what I was mostly wonder about how to use in this case.
â frew
Aug 25 at 17:31
Thanks, yes this works quickly and easily, and is using snapping, which is what I was mostly wonder about how to use in this case.
â frew
Aug 25 at 17:31
One note, for anyone else exploring this, I need to have button "snap onto itself" enabled here at snapping options. Maybe that's on by default.
â frew
Aug 25 at 17:37
One note, for anyone else exploring this, I need to have button "snap onto itself" enabled here at snapping options. Maybe that's on by default.
â frew
Aug 25 at 17:37
add a comment |Â
2 Answers
2
active
oldest
votes
up vote
5
down vote
While this is no general answer to how to solve the snapping problem and might not work for more complex shapes, in this particular instance I think it's easier to not rely on scaling but instead use Loop Cut and Slide, cut exactly at the bottom and then manually move the added edge loop upwards. For the upwards translation you could use exact numbers or vertex snapping (while restricting the movement to the Z axis) to end up at the height of your existing loop.
Thanks, yes this also works very nicely, and is an option to snapping in this case.
â frew
Aug 25 at 17:32
add a comment |Â
up vote
2
down vote
The slide method is given by binweg is better than scaling, because it's more general, but in this particular case, just out of interest:
- With the transform pivot set to the center in XY
- Set Snapping to 'Vertex' and 'Active',
- In Vertex Mode, select the edge loop to be scaled, making a convenient vertex active
- Scale in XY (SShiftZ) until the active vertex snaps to the one below it.
Thanks, this also works. Good to know about this snapping option too.
â frew
Aug 25 at 17:33
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
5
down vote
While this is no general answer to how to solve the snapping problem and might not work for more complex shapes, in this particular instance I think it's easier to not rely on scaling but instead use Loop Cut and Slide, cut exactly at the bottom and then manually move the added edge loop upwards. For the upwards translation you could use exact numbers or vertex snapping (while restricting the movement to the Z axis) to end up at the height of your existing loop.
Thanks, yes this also works very nicely, and is an option to snapping in this case.
â frew
Aug 25 at 17:32
add a comment |Â
up vote
5
down vote
While this is no general answer to how to solve the snapping problem and might not work for more complex shapes, in this particular instance I think it's easier to not rely on scaling but instead use Loop Cut and Slide, cut exactly at the bottom and then manually move the added edge loop upwards. For the upwards translation you could use exact numbers or vertex snapping (while restricting the movement to the Z axis) to end up at the height of your existing loop.
Thanks, yes this also works very nicely, and is an option to snapping in this case.
â frew
Aug 25 at 17:32
add a comment |Â
up vote
5
down vote
up vote
5
down vote
While this is no general answer to how to solve the snapping problem and might not work for more complex shapes, in this particular instance I think it's easier to not rely on scaling but instead use Loop Cut and Slide, cut exactly at the bottom and then manually move the added edge loop upwards. For the upwards translation you could use exact numbers or vertex snapping (while restricting the movement to the Z axis) to end up at the height of your existing loop.
While this is no general answer to how to solve the snapping problem and might not work for more complex shapes, in this particular instance I think it's easier to not rely on scaling but instead use Loop Cut and Slide, cut exactly at the bottom and then manually move the added edge loop upwards. For the upwards translation you could use exact numbers or vertex snapping (while restricting the movement to the Z axis) to end up at the height of your existing loop.
answered Aug 25 at 6:47
binweg
1,7911312
1,7911312
Thanks, yes this also works very nicely, and is an option to snapping in this case.
â frew
Aug 25 at 17:32
add a comment |Â
Thanks, yes this also works very nicely, and is an option to snapping in this case.
â frew
Aug 25 at 17:32
Thanks, yes this also works very nicely, and is an option to snapping in this case.
â frew
Aug 25 at 17:32
Thanks, yes this also works very nicely, and is an option to snapping in this case.
â frew
Aug 25 at 17:32
add a comment |Â
up vote
2
down vote
The slide method is given by binweg is better than scaling, because it's more general, but in this particular case, just out of interest:
- With the transform pivot set to the center in XY
- Set Snapping to 'Vertex' and 'Active',
- In Vertex Mode, select the edge loop to be scaled, making a convenient vertex active
- Scale in XY (SShiftZ) until the active vertex snaps to the one below it.
Thanks, this also works. Good to know about this snapping option too.
â frew
Aug 25 at 17:33
add a comment |Â
up vote
2
down vote
The slide method is given by binweg is better than scaling, because it's more general, but in this particular case, just out of interest:
- With the transform pivot set to the center in XY
- Set Snapping to 'Vertex' and 'Active',
- In Vertex Mode, select the edge loop to be scaled, making a convenient vertex active
- Scale in XY (SShiftZ) until the active vertex snaps to the one below it.
Thanks, this also works. Good to know about this snapping option too.
â frew
Aug 25 at 17:33
add a comment |Â
up vote
2
down vote
up vote
2
down vote
The slide method is given by binweg is better than scaling, because it's more general, but in this particular case, just out of interest:
- With the transform pivot set to the center in XY
- Set Snapping to 'Vertex' and 'Active',
- In Vertex Mode, select the edge loop to be scaled, making a convenient vertex active
- Scale in XY (SShiftZ) until the active vertex snaps to the one below it.
The slide method is given by binweg is better than scaling, because it's more general, but in this particular case, just out of interest:
- With the transform pivot set to the center in XY
- Set Snapping to 'Vertex' and 'Active',
- In Vertex Mode, select the edge loop to be scaled, making a convenient vertex active
- Scale in XY (SShiftZ) until the active vertex snaps to the one below it.
edited Aug 25 at 11:53
answered Aug 25 at 7:22
Robin Betts
3,2731623
3,2731623
Thanks, this also works. Good to know about this snapping option too.
â frew
Aug 25 at 17:33
add a comment |Â
Thanks, this also works. Good to know about this snapping option too.
â frew
Aug 25 at 17:33
Thanks, this also works. Good to know about this snapping option too.
â frew
Aug 25 at 17:33
Thanks, this also works. Good to know about this snapping option too.
â frew
Aug 25 at 17:33
add a comment |Â
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f116857%2fwhat-snapping-technique-to-scale-edges-out-to-be-exactly-upright-in-this-case%23new-answer', 'question_page');
);
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
You can try scaling that edge loop in Vertex select mode and snapping set to Vertex > Closest, while scaling lock axes to anything but surface of that loop (in your example above, this would be S > Shift+Z), though this way might not work for every situation.
â Mr Zak
Aug 25 at 13:13
Thanks, yes this works quickly and easily, and is using snapping, which is what I was mostly wonder about how to use in this case.
â frew
Aug 25 at 17:31
One note, for anyone else exploring this, I need to have button "snap onto itself" enabled here at snapping options. Maybe that's on by default.
â frew
Aug 25 at 17:37