Rendering animation as stills or MP4?
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I have an architectural animation of about 400 frames ( a part of a larger compilation). At about two minutes per frame, it will take more than thirteen hours so, I was going to connect a second computer, pull up the same file across the network, and check the "place holder" feature and have both computers rendering the same file. Now, rendering to an MP4 is fairly new in Blender and, though I prefer rendering straight to video, I'm a bit wary about any issues I might run across with this new feature. I'll be pulling the finished render into Premiere Pro for further editing with HD videos, commentary, and stills. So, video or stills? Stills would mean stitching together, not a terribly hard thing to do in Premiere but that MP4 would be way easier. Just hate to get thirteen hours into a render and find the network/placeholder method has issues with video.
animation video network
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up vote
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I have an architectural animation of about 400 frames ( a part of a larger compilation). At about two minutes per frame, it will take more than thirteen hours so, I was going to connect a second computer, pull up the same file across the network, and check the "place holder" feature and have both computers rendering the same file. Now, rendering to an MP4 is fairly new in Blender and, though I prefer rendering straight to video, I'm a bit wary about any issues I might run across with this new feature. I'll be pulling the finished render into Premiere Pro for further editing with HD videos, commentary, and stills. So, video or stills? Stills would mean stitching together, not a terribly hard thing to do in Premiere but that MP4 would be way easier. Just hate to get thirteen hours into a render and find the network/placeholder method has issues with video.
animation video network
1
Stills are always a good idea. If you crash or need to quit the program for any reason you can pick up where you left off.
â Dontwalk
Aug 9 at 17:56
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up vote
1
down vote
favorite
up vote
1
down vote
favorite
I have an architectural animation of about 400 frames ( a part of a larger compilation). At about two minutes per frame, it will take more than thirteen hours so, I was going to connect a second computer, pull up the same file across the network, and check the "place holder" feature and have both computers rendering the same file. Now, rendering to an MP4 is fairly new in Blender and, though I prefer rendering straight to video, I'm a bit wary about any issues I might run across with this new feature. I'll be pulling the finished render into Premiere Pro for further editing with HD videos, commentary, and stills. So, video or stills? Stills would mean stitching together, not a terribly hard thing to do in Premiere but that MP4 would be way easier. Just hate to get thirteen hours into a render and find the network/placeholder method has issues with video.
animation video network
I have an architectural animation of about 400 frames ( a part of a larger compilation). At about two minutes per frame, it will take more than thirteen hours so, I was going to connect a second computer, pull up the same file across the network, and check the "place holder" feature and have both computers rendering the same file. Now, rendering to an MP4 is fairly new in Blender and, though I prefer rendering straight to video, I'm a bit wary about any issues I might run across with this new feature. I'll be pulling the finished render into Premiere Pro for further editing with HD videos, commentary, and stills. So, video or stills? Stills would mean stitching together, not a terribly hard thing to do in Premiere but that MP4 would be way easier. Just hate to get thirteen hours into a render and find the network/placeholder method has issues with video.
animation video network
asked Aug 9 at 17:54
Path11 Media
63
63
1
Stills are always a good idea. If you crash or need to quit the program for any reason you can pick up where you left off.
â Dontwalk
Aug 9 at 17:56
add a comment |Â
1
Stills are always a good idea. If you crash or need to quit the program for any reason you can pick up where you left off.
â Dontwalk
Aug 9 at 17:56
1
1
Stills are always a good idea. If you crash or need to quit the program for any reason you can pick up where you left off.
â Dontwalk
Aug 9 at 17:56
Stills are always a good idea. If you crash or need to quit the program for any reason you can pick up where you left off.
â Dontwalk
Aug 9 at 17:56
add a comment |Â
1 Answer
1
active
oldest
votes
up vote
3
down vote
I do not recommend you to render directly to video.
If any error occurs during this render, you will lost all the movie.
Rendering in frames (stills) you can render in parts, also in case of error, you can render the remaining frames later.
Use the video editor to render the stills to the final video.
1
Ideally too, render to EXR half or full. If bandwidth is an issue, use DWAA compression.
â troy_s
Aug 9 at 21:33
2
And using the VSE to stitch them together takes almost no time.
â 3pointedit
Aug 10 at 0:55
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
I do not recommend you to render directly to video.
If any error occurs during this render, you will lost all the movie.
Rendering in frames (stills) you can render in parts, also in case of error, you can render the remaining frames later.
Use the video editor to render the stills to the final video.
1
Ideally too, render to EXR half or full. If bandwidth is an issue, use DWAA compression.
â troy_s
Aug 9 at 21:33
2
And using the VSE to stitch them together takes almost no time.
â 3pointedit
Aug 10 at 0:55
add a comment |Â
up vote
3
down vote
I do not recommend you to render directly to video.
If any error occurs during this render, you will lost all the movie.
Rendering in frames (stills) you can render in parts, also in case of error, you can render the remaining frames later.
Use the video editor to render the stills to the final video.
1
Ideally too, render to EXR half or full. If bandwidth is an issue, use DWAA compression.
â troy_s
Aug 9 at 21:33
2
And using the VSE to stitch them together takes almost no time.
â 3pointedit
Aug 10 at 0:55
add a comment |Â
up vote
3
down vote
up vote
3
down vote
I do not recommend you to render directly to video.
If any error occurs during this render, you will lost all the movie.
Rendering in frames (stills) you can render in parts, also in case of error, you can render the remaining frames later.
Use the video editor to render the stills to the final video.
I do not recommend you to render directly to video.
If any error occurs during this render, you will lost all the movie.
Rendering in frames (stills) you can render in parts, also in case of error, you can render the remaining frames later.
Use the video editor to render the stills to the final video.
answered Aug 9 at 18:05
LeoNas
67918
67918
1
Ideally too, render to EXR half or full. If bandwidth is an issue, use DWAA compression.
â troy_s
Aug 9 at 21:33
2
And using the VSE to stitch them together takes almost no time.
â 3pointedit
Aug 10 at 0:55
add a comment |Â
1
Ideally too, render to EXR half or full. If bandwidth is an issue, use DWAA compression.
â troy_s
Aug 9 at 21:33
2
And using the VSE to stitch them together takes almost no time.
â 3pointedit
Aug 10 at 0:55
1
1
Ideally too, render to EXR half or full. If bandwidth is an issue, use DWAA compression.
â troy_s
Aug 9 at 21:33
Ideally too, render to EXR half or full. If bandwidth is an issue, use DWAA compression.
â troy_s
Aug 9 at 21:33
2
2
And using the VSE to stitch them together takes almost no time.
â 3pointedit
Aug 10 at 0:55
And using the VSE to stitch them together takes almost no time.
â 3pointedit
Aug 10 at 0:55
add a comment |Â
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1
Stills are always a good idea. If you crash or need to quit the program for any reason you can pick up where you left off.
â Dontwalk
Aug 9 at 17:56