What snapping technique to scale edges out to be exactly upright in this case?

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2
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I'm wondering if there's a snapping technique I could use to get a
scaled edge ring to be exactly straight up and down?
I can just scale and guess, by eye, that the edges that get scaled out
are exactly upright, but I want to be exact, without having to set the
location of each vertex manually.
Thanks for any ideas.



before scaling



scaled by eye, but not exactly upright







share|improve this question






















  • You can try scaling that edge loop in Vertex select mode and snapping set to Vertex > Closest, while scaling lock axes to anything but surface of that loop (in your example above, this would be S > Shift+Z), though this way might not work for every situation.
    – Mr Zak
    Aug 25 at 13:13










  • Thanks, yes this works quickly and easily, and is using snapping, which is what I was mostly wonder about how to use in this case.
    – frew
    Aug 25 at 17:31










  • One note, for anyone else exploring this, I need to have button "snap onto itself" enabled here at snapping options. Maybe that's on by default.
    – frew
    Aug 25 at 17:37
















up vote
2
down vote

favorite
1












I'm wondering if there's a snapping technique I could use to get a
scaled edge ring to be exactly straight up and down?
I can just scale and guess, by eye, that the edges that get scaled out
are exactly upright, but I want to be exact, without having to set the
location of each vertex manually.
Thanks for any ideas.



before scaling



scaled by eye, but not exactly upright







share|improve this question






















  • You can try scaling that edge loop in Vertex select mode and snapping set to Vertex > Closest, while scaling lock axes to anything but surface of that loop (in your example above, this would be S > Shift+Z), though this way might not work for every situation.
    – Mr Zak
    Aug 25 at 13:13










  • Thanks, yes this works quickly and easily, and is using snapping, which is what I was mostly wonder about how to use in this case.
    – frew
    Aug 25 at 17:31










  • One note, for anyone else exploring this, I need to have button "snap onto itself" enabled here at snapping options. Maybe that's on by default.
    – frew
    Aug 25 at 17:37












up vote
2
down vote

favorite
1









up vote
2
down vote

favorite
1






1





I'm wondering if there's a snapping technique I could use to get a
scaled edge ring to be exactly straight up and down?
I can just scale and guess, by eye, that the edges that get scaled out
are exactly upright, but I want to be exact, without having to set the
location of each vertex manually.
Thanks for any ideas.



before scaling



scaled by eye, but not exactly upright







share|improve this question














I'm wondering if there's a snapping technique I could use to get a
scaled edge ring to be exactly straight up and down?
I can just scale and guess, by eye, that the edges that get scaled out
are exactly upright, but I want to be exact, without having to set the
location of each vertex manually.
Thanks for any ideas.



before scaling



scaled by eye, but not exactly upright









share|improve this question













share|improve this question




share|improve this question








edited Aug 25 at 5:27

























asked Aug 25 at 5:22









frew

628




628











  • You can try scaling that edge loop in Vertex select mode and snapping set to Vertex > Closest, while scaling lock axes to anything but surface of that loop (in your example above, this would be S > Shift+Z), though this way might not work for every situation.
    – Mr Zak
    Aug 25 at 13:13










  • Thanks, yes this works quickly and easily, and is using snapping, which is what I was mostly wonder about how to use in this case.
    – frew
    Aug 25 at 17:31










  • One note, for anyone else exploring this, I need to have button "snap onto itself" enabled here at snapping options. Maybe that's on by default.
    – frew
    Aug 25 at 17:37
















  • You can try scaling that edge loop in Vertex select mode and snapping set to Vertex > Closest, while scaling lock axes to anything but surface of that loop (in your example above, this would be S > Shift+Z), though this way might not work for every situation.
    – Mr Zak
    Aug 25 at 13:13










  • Thanks, yes this works quickly and easily, and is using snapping, which is what I was mostly wonder about how to use in this case.
    – frew
    Aug 25 at 17:31










  • One note, for anyone else exploring this, I need to have button "snap onto itself" enabled here at snapping options. Maybe that's on by default.
    – frew
    Aug 25 at 17:37















You can try scaling that edge loop in Vertex select mode and snapping set to Vertex > Closest, while scaling lock axes to anything but surface of that loop (in your example above, this would be S > Shift+Z), though this way might not work for every situation.
– Mr Zak
Aug 25 at 13:13




You can try scaling that edge loop in Vertex select mode and snapping set to Vertex > Closest, while scaling lock axes to anything but surface of that loop (in your example above, this would be S > Shift+Z), though this way might not work for every situation.
– Mr Zak
Aug 25 at 13:13












Thanks, yes this works quickly and easily, and is using snapping, which is what I was mostly wonder about how to use in this case.
– frew
Aug 25 at 17:31




Thanks, yes this works quickly and easily, and is using snapping, which is what I was mostly wonder about how to use in this case.
– frew
Aug 25 at 17:31












One note, for anyone else exploring this, I need to have button "snap onto itself" enabled here at snapping options. Maybe that's on by default.
– frew
Aug 25 at 17:37




One note, for anyone else exploring this, I need to have button "snap onto itself" enabled here at snapping options. Maybe that's on by default.
– frew
Aug 25 at 17:37










2 Answers
2






active

oldest

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up vote
5
down vote













While this is no general answer to how to solve the snapping problem and might not work for more complex shapes, in this particular instance I think it's easier to not rely on scaling but instead use Loop Cut and Slide, cut exactly at the bottom and then manually move the added edge loop upwards. For the upwards translation you could use exact numbers or vertex snapping (while restricting the movement to the Z axis) to end up at the height of your existing loop.



loop cut and slide






share|improve this answer




















  • Thanks, yes this also works very nicely, and is an option to snapping in this case.
    – frew
    Aug 25 at 17:32

















up vote
2
down vote













The slide method is given by binweg is better than scaling, because it's more general, but in this particular case, just out of interest:



  • With the transform pivot set to the center in XY

  • Set Snapping to 'Vertex' and 'Active',

  • In Vertex Mode, select the edge loop to be scaled, making a convenient vertex active

  • Scale in XY (SShiftZ) until the active vertex snaps to the one below it.





share|improve this answer






















  • Thanks, this also works. Good to know about this snapping option too.
    – frew
    Aug 25 at 17:33










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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
5
down vote













While this is no general answer to how to solve the snapping problem and might not work for more complex shapes, in this particular instance I think it's easier to not rely on scaling but instead use Loop Cut and Slide, cut exactly at the bottom and then manually move the added edge loop upwards. For the upwards translation you could use exact numbers or vertex snapping (while restricting the movement to the Z axis) to end up at the height of your existing loop.



loop cut and slide






share|improve this answer




















  • Thanks, yes this also works very nicely, and is an option to snapping in this case.
    – frew
    Aug 25 at 17:32














up vote
5
down vote













While this is no general answer to how to solve the snapping problem and might not work for more complex shapes, in this particular instance I think it's easier to not rely on scaling but instead use Loop Cut and Slide, cut exactly at the bottom and then manually move the added edge loop upwards. For the upwards translation you could use exact numbers or vertex snapping (while restricting the movement to the Z axis) to end up at the height of your existing loop.



loop cut and slide






share|improve this answer




















  • Thanks, yes this also works very nicely, and is an option to snapping in this case.
    – frew
    Aug 25 at 17:32












up vote
5
down vote










up vote
5
down vote









While this is no general answer to how to solve the snapping problem and might not work for more complex shapes, in this particular instance I think it's easier to not rely on scaling but instead use Loop Cut and Slide, cut exactly at the bottom and then manually move the added edge loop upwards. For the upwards translation you could use exact numbers or vertex snapping (while restricting the movement to the Z axis) to end up at the height of your existing loop.



loop cut and slide






share|improve this answer












While this is no general answer to how to solve the snapping problem and might not work for more complex shapes, in this particular instance I think it's easier to not rely on scaling but instead use Loop Cut and Slide, cut exactly at the bottom and then manually move the added edge loop upwards. For the upwards translation you could use exact numbers or vertex snapping (while restricting the movement to the Z axis) to end up at the height of your existing loop.



loop cut and slide







share|improve this answer












share|improve this answer



share|improve this answer










answered Aug 25 at 6:47









binweg

1,7911312




1,7911312











  • Thanks, yes this also works very nicely, and is an option to snapping in this case.
    – frew
    Aug 25 at 17:32
















  • Thanks, yes this also works very nicely, and is an option to snapping in this case.
    – frew
    Aug 25 at 17:32















Thanks, yes this also works very nicely, and is an option to snapping in this case.
– frew
Aug 25 at 17:32




Thanks, yes this also works very nicely, and is an option to snapping in this case.
– frew
Aug 25 at 17:32












up vote
2
down vote













The slide method is given by binweg is better than scaling, because it's more general, but in this particular case, just out of interest:



  • With the transform pivot set to the center in XY

  • Set Snapping to 'Vertex' and 'Active',

  • In Vertex Mode, select the edge loop to be scaled, making a convenient vertex active

  • Scale in XY (SShiftZ) until the active vertex snaps to the one below it.





share|improve this answer






















  • Thanks, this also works. Good to know about this snapping option too.
    – frew
    Aug 25 at 17:33














up vote
2
down vote













The slide method is given by binweg is better than scaling, because it's more general, but in this particular case, just out of interest:



  • With the transform pivot set to the center in XY

  • Set Snapping to 'Vertex' and 'Active',

  • In Vertex Mode, select the edge loop to be scaled, making a convenient vertex active

  • Scale in XY (SShiftZ) until the active vertex snaps to the one below it.





share|improve this answer






















  • Thanks, this also works. Good to know about this snapping option too.
    – frew
    Aug 25 at 17:33












up vote
2
down vote










up vote
2
down vote









The slide method is given by binweg is better than scaling, because it's more general, but in this particular case, just out of interest:



  • With the transform pivot set to the center in XY

  • Set Snapping to 'Vertex' and 'Active',

  • In Vertex Mode, select the edge loop to be scaled, making a convenient vertex active

  • Scale in XY (SShiftZ) until the active vertex snaps to the one below it.





share|improve this answer














The slide method is given by binweg is better than scaling, because it's more general, but in this particular case, just out of interest:



  • With the transform pivot set to the center in XY

  • Set Snapping to 'Vertex' and 'Active',

  • In Vertex Mode, select the edge loop to be scaled, making a convenient vertex active

  • Scale in XY (SShiftZ) until the active vertex snaps to the one below it.






share|improve this answer














share|improve this answer



share|improve this answer








edited Aug 25 at 11:53

























answered Aug 25 at 7:22









Robin Betts

3,2731623




3,2731623











  • Thanks, this also works. Good to know about this snapping option too.
    – frew
    Aug 25 at 17:33
















  • Thanks, this also works. Good to know about this snapping option too.
    – frew
    Aug 25 at 17:33















Thanks, this also works. Good to know about this snapping option too.
– frew
Aug 25 at 17:33




Thanks, this also works. Good to know about this snapping option too.
– frew
Aug 25 at 17:33

















 

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